1.5M ratings
277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
heroesofhyrule

You know what?

spoadicdeviance

FUCK THIS WHOLE “REMAKE SKYWARD SWORD WITH STANDARD CONTROLS” BULLSHIT!

That would be counterintuitive to Skyward Sword’s core game design. The game was built squarely around motion controls. Just like how games like Mario 64 showed the possibilities of 3D gaming and games like the Wing Commander series showed that games can be narrative driven experiences, the main reason for Skyward Sword’s existence was to show the gaming community that motion based inputs can be just as viable (if not an improvement in some ways) as standard button/analog inputs.

And you know what, in an objective sense, the game succeeded in showing that. Most gamers lacked the patience to realize that if they hold the Wii mote at an angle, the game will misinterpret your upward swing as an upper-left swing (similar to how the cursor on your computer screen will move at an angle if you hold your mouse at an angle while moving it) or how when you activate first-person mode, the aiming is centered on where the Wii mote was pointed at when you activated the bow/slingshot/etc. and not on the Wii’s sensor bar. If gamers took the time to learn how the controls work (like they would’ve in any game that uses standard controls) they would come to the same conclusion that I and many others already came to; that the motion controls in Skyward Sword DO WORK.

And before the “True Gamers” come at me with their original rejoinders about motion controls being for “little kids and their mommies”, let me just stop you right there “Geralt-MasterChief-69”. We get it, you’re a hardcore gamer who thinks motion controls are for casuals, because nothing screams “hardcore“ like bashing a game for the crime of asking you to move your arms.

You want Skyward Sword without motion controls? Well we tried it, it’s called Metal Gear Rising Revengance and the swordplay in that game is more busted than Konami’s approval ratings.

Point being, you can dislike Skyward Sword all you want, that’s your opinion and you’re more than entitled to having said opinion. You can state how you don’t like it being more linear than other games, it’s focus on cinematic storytelling, or how you relied on the games hints and then claimed the game “held you hand” (you can beat the game without dowsing and the only way for Fi to give you advice after the first dungeon is if you flat out ask her to give you advice, other than that the hints in Skywards Sword are standard for almost all Zelda games) But complaining about a game that advertise it featuring motion controls, and implements motion controls, simply because it has motion controls is an exercise in elitist snobbery. 

No one’s asking you to like motion controls, if it’s not your thing then it’s not your thing. However there is a difference in saying that the game is not for you and that the game is terrible because its not for you.

One statement is being honest about your personal preferences, and the other is allowing your subjective tastes to cloud your judgment on a game’s true quality.

marluxi4

Lmaoooo well this didn’t age well, given they remastered it without motion controls and it was literally flawless. Also how funny is it to take such a stand on an experimental feature that no one asked for? It didn’t make the game more immersive, and if you were like me and grew up with shitty, broken Wii remotes, the motion controls being involved in the puzzles was a nightmare.